Blog Posts

Golden Days 16.1 for 1.20+

A picture of a baby Sulfur Cube in the Desert

New

  • Texture for small Sulfur Cubes

Fixes

  • World is invisible with Sodium on 26.2

Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/16.0...16.1

Downloads

Golden Days 16.0 for 1.20+

A whole bunch of new textures! And a slightly new versioning scheme.

A picture of a cave containing many of the blocks mentioned in the changelog

New

  • Respawn Anchor texture inspired by Crying Obsidian and Lapis
  • Sulfur & Cinnabar block sets
  • Beta repeater block texture
  • Gear easter egg

Changes

  • New Andesite, Diorite, and Granite textures
  • New Packed Mud & Mud Bricks
  • Reshaded Coral Blocks, new Tube Coral textures
  • New Lodestone textures
  • Changes to Concrete and Concrete Powder for variation (lighter Powder, darker Concrete)
  • Tuff block set tweaks to help resemble Stone Bricks more

Fixes

  • Bed tops wrong texture orientation
  • Bats having no hanging animation
  • Shield texture not showing
  • Potted Fern having different lighting
  • Bed models missing texture (26.2)
  • Decorated Pot invisible in inventory (<1.21.4)

Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.15.6...16.0

Downloads

Golden Days 1.15.6 for 1.20+

Major fixes to fog in this update. If you have had issues with it, please try this new version.

Changes

  • Refactor Chest Styles to work with the standalone options
  • Reimplement End Portal shaders

Fixes

  • Fix issues with fog density in the Nether and End with Boss Fog
  • Fix left-handed Bow holding
  • Fix missing item texture issue on 1.21.4

Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.15.5...1.15.6

a screenshot of the nether showing off fixes for bows and nether fog described in the patch notes above

Downloads

Golden Days 1.15.5 for 1.20+

Picture of me standing wearing Leather Armor

Changes

  • Change Stained Glass to have more contrast and more opacity

Fixes

  • Fix Leather Armor being invisible on ~1.21.4-1.21.11

Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.15.4...1.15.5

Downloads

Golden Days 1.15.4 for 1.20+

A picture of the new underwater fog

New

  • Added new option for Modern Bow Holding
  • New looping Water, Lava, and Fire textures (made directly in Beta using looping random)
  • First pass textures for Chaos Cubed snapshots

Changes

  • Reworked shaders again, adding support for Sodium Core Shader Support (needs testing)

Fixes

  • Fix an issue with PolyTone on Forge when installed with content mods

Full Changelog: https://github.com/PoeticRainbow/golden-days/commits/1.15.4

Downloads

Golden Days 1.15.3 for 1.20+

A picture of almost all of the new baby mobs

New

  • Fully updated and ready for 26.1 Tiny Takeover
  • New textures for the baby mobs in 26.1
  • Retextured the new Rabbit model with the old design
  • New easter eggs

Changes

  • The textures of Nylium/Nethergrass have been edited to make them more unique

Fix

  • Fix Dragon Heads having black eyes

Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.15.2...1.15.3

Downloads

Golden Days 1.15.2 for 1.20+

A picture showcasing Ore, Raw Ore Blocks, and Raw Ore items

New

  • Froglights have been retextured and renamed to Magmalights
  • Raw Ore Blocks and Items have been fully redesigned
  • Copper Grates have been given new grid-like textures
  • Retextured Bamboo Planks to resemble early Classic planks

Options

  • Added two options for Bamboo Planks: consistent and smooth

Changes

  • Wildflowers are now Yellow and White instead of Yellow and Red
  • Flowerbed blocks no longer have UV rotation (Pink Petals, Leaf Litter, etc.)
  • Leaf Litter now resemble Birch Leaves in color

Fix

  • Use Forge OBJ loader on 1.20.1 and NeoForge on 1.20.2+
  • Fix translucency on Cherry, Mangrove, and Azalea leaves showing in 26.1
  • Fix Chiseled Tuff tops not matching the sides

Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.15.1...1.15.2

Downloads

Golden Days 1.15.1 for 1.20+

The Customization Update - Patch 1

Water particles coming out the back of the boat

New

  • Wind Charges are now 2D like snowballs (EMF)
  • Ghasts ignore lighting and are always glowing (EMF)
  • Boats now emit water particles when moving (PolyTone)
  • OBJ paralleliped Torch models for NeoForge
  • Item rename easter egg for Torches
  • Texture and rename Golden Flowers (26.1)

Changes

  • Hoes now make the dirt break sound like in old versions
  • Birch log tops now use the oak bark rim
  • Leaf Litter is now hidden from maps

Options

  • New option for 2D cross candles like in old versions of Golden Days
  • Auto-generated versions of the PolyTone options are now available as standalone packs on GitHub in the actions tab for versions without PolyTone configs (not fully supported)

Fixes

  • Fix Fire model backfaces being visible
  • Hide the outer hat layer of Baby Zombie Pigmen
  • Fix bat wings being invisible from the back
  • Added missing Oak translations

Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.15.0...1.15.1

Downloads

Golden Days 1.15.0 for 1.20+

The Customization Update

A screenshot of the menu containing all of the options

New:

  • Bamboo Sapling texture
  • Player-style Armor Stand
  • White Eyes Creaking Heart
  • New unique Charcoal texture (with new option to make coals match)
  • Customizer via PolyTone (1.21.11+)
  • Four option presets built-in (Early Beta, Late Beta, Early Release, Late Release)
  • Player CEM to flatten the second layer (PolyTone & EMF)
  • Sky Dimension/Aether inspired End option (PolyTone)
  • Built-in Bushy Leaves option (PolyTone)
  • Overlay CTM option (PolyTone)
  • more below...
  • Started on 26.1 baby mobs (not done)

All New Options:

  • Bushy Leaves: true, false
  • Overlay CTM: disabled, normal, no_tint
  • Beta Lighting: true, false
  • Disable Flat Items: true, false
  • Use Core Shaders: true, false
  • Cloud Height: -64, 320
  • Bricks: alpha, modern
  • Cobblestone: classic, hybrid, modern
  • Cuboid Bamboo: true, false
  • Fast Grass: true, false
  • Flatten Skins: true, false
  • Matching Coals: true, false
  • Oak Log Tops: true, false
  • Shadowed Leaves: true, false
  • Silent Chests: true, false
  • Solid Items: true, false
  • Chest Style: beta, hybrid, modern
  • End Style: custom, early_release, modern
  • XP Bar Style: hidden, custom, modern
  • [WIP] Picture Perfect: true, false

Changes:

  • Oak Log Tops is now a PolyTone option and not the default
  • Retextured Bamboo (and new 3D model option)
  • Retextured the Deepslate set
  • Retextured the Blackstone set
  • Retextured the Tuff set
  • Retextured Trapped Chest ring
  • Make all PolyTone modifiers explicitly targeted
  • Removed ResPackOpts support

Parity:

  • Edited lighting on Repeaters and Comparators
  • Force nearest neighbor sampling on 1.21.11+ (shader)
  • Changed the breaking particles on Grass Blocks

Fixes:

  • Fixed Boats bouncing on land
  • Fixed White Eyes not spawning on 1.21.11+ (PolyTone)
  • Fixed Crying Obsidian particles not matching the base texture

Golden Days Alpha:

  • New option for Classic Dyes (includes dyed blocks excluding Terracotta) (PolyTone)
  • New option for Classic Bricks (PolyTone)

all the options in golden days with polytone

Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.14.0...1.15.0

Downloads